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Sexual Content (sexual + content)
Selected AbstractsExploring the Relationship between Video Game Ratings Implementation and Changes in Game Content as Represented by Game MagazinesPOLITICS & POLICY, Issue 4 2010MONICA K. MILLER Video game regulation is intended to lessen the potentially negative effects of games by limiting children's access to age-inappropriate games. Self-regulations, such as the current rating system, could also encourage manufacturers to reduce sexual and violent content in an attempt to avoid ratings that would limit their potential buyers. The purpose of this article was to determine if the implementation of the Entertainment Software Rating Board (ESRB) was associated with changes in game content. A content analysis of video game magazine articles released before and after the establishment of the ESRB ratings determined that violent content and some sexual content increased nonsignificantly until 2004, when these elements became significantly more extreme. Other sexual content increased in early years but was stable after the adoption of the ratings system. Because manufacturers did not dramatically alter game content after the 1994 rating system came into effect, they may also be unlikely to change the content if the ratings system is modified in the future. Suele esperarse que, al restringir el acceso de los niños a juegos inapropiados, la regulación de videojuegos disminuya sus efectos potencialmente negativos. Autorregulaciones tales como el sistema de clasificación actual podrían también animar a los fabricantes a reducir el contenido sexual y violento con el objetivo de evitar las clasificaciones que podrían limitar sus compradores potenciales. El propósito de este artículo es el de determinar si la puesta en marcha del Entertainment Software Rating Board (ESRB) estuvo asociada con cambios en el contenido de los juegos. Un análisis de contenido de artículos de revistas de videojuegos publicados antes y después del establecimiento de la clasificación del ESRB determinó que el contenido violento y un tipo de contenido sexual, no se incrementó significativamente desde 2004, cuando estos elementos comenzaban a volverse significativamente más extremos. El contenido sexual se incrementó en los años iniciales pero se estabilizó después de la adopción del sistema de clasificación. Dado que los fabricantes no cambiaron dramáticamente el contenido de los juegos después de que el sistema de clasificación de 1994 entrara en vigor, es muy improbable que cambien el contenido si el sistema de clasificación es modificado en el futuro. [source] The Influence of Testosterone Combined with a PDE5-inhibitor on Cognitive, Affective, and Physiological Sexual Functioning in Women Suffering from Sexual DysfunctionTHE JOURNAL OF SEXUAL MEDICINE, Issue 3 2009Flip Van Der Made MD ABSTRACT Introduction., Women with female sexual dysfunction have a reduced sensitivity to sexual stimuli. Activation of central mechanisms may open a window for phosphodiesterase type 5 inhibitors (PDE5) to be effective; as a consequence, the combination of testosterone and a PDE5 inhibitor will restore sexual function. Aim., To demonstrate that the combination of testosterone and vardenafil will increase the sensitivity for sexual stimuli and will improve the desire and arousal components of the sexual response. Methods., In a double-blind randomly assigned placebo-controlled crossover design, 28 women with desire and/or arousal disorder underwent four different drug treatments on four separate experimental days. A masked version of the emotional Stroop task with sexual and nonsexual words was used to measure sensitivity for sexual content. Neutral and erotic film fragments were used to determine genital,physiological and subjective reactions. Main Outcome Measures., A masked version of the emotional Stroop task, vaginal pulse amplitude. For subjective measurement, responses were collected continuously with a lever and two self-report measures were used. Results., In two subgroups, which were differentiated on the basis of their initial preconscious attentional bias for sexual cues, a different sexual response profile was found. In an initially low-attention group, preconscious attentional bias for sexual cues increased under the testosterone condition. In these women, the combination of testosterone and vardenafil caused an improvement in genital response and subjective indices of sexual functioning. In the group that had initially a high attention for sexual cues, preconscious attentional bias for sexual cues decreased under the condition of testosterone. In these women, the combination of testosterone and vardenafil had no effect on any of the indices of their sexual functioning. Conclusion., In women suffering from low sexual desire,associated with low attention for sexual cues,the combination of testosterone and vardenafil may be a promising new treatment. van der Made F, Bloemers J, Yassem WE, Kleiverda G, Everaerd W, van Ham D, Olivier B, Koppeschaar H, and Tuiten A. The influence of testosterone combined with a PDE5-inhibitor on cognitive, affective, and physiological sexual functioning in women suffering from sexual dysfunction. J Sex Med 2009;6:777,790. [source] Playing a violent television game affects heart rate variabilityACTA PAEDIATRICA, Issue 1 2009Malena Ivarsson Abstract Objective: To investigate how playing a violent/nonviolent television game during the evening affects sympathetic and parasympathetic reactions during and after playing as well as sleep quality during the night after playing. Subjects and Methods: In total, 19 boys, 12,15 years of age, played television games on two occasions in their homes and participated once without gaming. Heart rate, heart rate variability (HRV) and physical activity were measured during gaming/participating and the night to follow using a portable combined heart rate and movement sensor. A sleep diary and questionnaires about gaming experiences and session-specific experiences were filled in. Criteria for Selection of Games: Violent game involves/rewards direct physical violence (no handguns) against another person, and nonviolent game involves/rewards no violence; same game design (,third-person game'); conducted in the same manner; no differences concerning motor activity; similar sound and light effects; no sexual content, violence against women or racial overtones. Results: During violent (vs. nonviolent) gaming, there was significantly higher activity of the very low frequency component of the HRV and total power. During the night after playing, very low frequency, low frequency and high frequency components were significantly higher during the violent (vs. nonviolent) condition, just as total power. There were no significant differences between the three conditions (violent/nonviolent/no gaming) with respect to an index reflecting subjectively perceived sleep difficulties. Nor was there any difference between violent and nonviolent condition for any single sleep item. Conclusion: Violent gaming induces different autonomic responses in boys compared to nonviolent gaming , during playing and during the following night , suggesting different emotional responses. Subjectively perceived sleep quality is not influenced after a single gaming experience. Future studies should address the development of the autonomic balance after gaming over longer time than a night, physiological adaptation to frequent gaming and potential gender differences. [source] |