Frame Rate (frame + rate)

Distribution by Scientific Domains


Selected Abstracts


Real-time cartoon animation of smoke

COMPUTER ANIMATION AND VIRTUAL WORLDS (PREV: JNL OF VISUALISATION & COMPUTER ANIMATION), Issue 3-4 2005
Haitao He
Abstract In this paper, we present a practical framework to generate cartoon style animations of smoke, which consists of two components: a smoke simulator and a rendering system. In the simulation stage, the smoke is modelled as a set of smoothed particles and the physical parameters such as velocity and force are defined on particles directly. The smoke is rendered in flicker-free cartoon style with two-tone shading and silhouettes. Both the simulation and rendering are intuitive and easy to implement. In the most moderate scale scene, an impressive cartoon animation is generated with about a thousand particles at real-time frame rate. Copyright © 2005 John Wiley & Sons, Ltd. [source]


Projected slabs: approximation of perspective projection and error analysis,

COMPUTER ANIMATION AND VIRTUAL WORLDS (PREV: JNL OF VISUALISATION & COMPUTER ANIMATION), Issue 5 2001
A. Vilanova Bartrolí
Abstract Virtual endoscopy is a promising medical application for volume-rendering techniques where perspective projection is mandatory. Most of the acceleration techniques for direct volume rendering use parallel projection. This paper presents an algorithm to approximate perspective volume rendering using parallel projected slabs. The introduced error due to the approximation is investigated. An analytical study of the maximum and average error is made. This method is applied to VolumePro 500. Based on the error analysis, the basic algorithm is improved. This improvement increases the frame rate, keeping the global maximum error bounded. The usability of the algorithm is shown through the virtual endoscopic investigation of various types of medical data sets. Copyright © 2002 John Wiley & Sons, Ltd. [source]


Aortic Valve Closure: Relation to Tissue Velocities by Doppler and Speckle Tracking in Patients with Infarction and at High Heart Rates

ECHOCARDIOGRAPHY, Issue 4 2010
Ph.D., Svein A. Aase M.Sc.
Aim: To resolve the event in tissue Doppler (TDI)- and speckle tracking-based velocity/time curves that most accurately represent aortic valve closure (AVC) in infarcted ventricles and at high heart rates. Methods: We studied the timing of AVC in 13 patients with myocardial infarction and in 8 patients at peak dobutamine stress echo. An acquisition setup for recording alternating B-mode and TDI image frames was used to achieve the same frame rate in both cases (mean 136.7 frames per second [FPS] for infarcted ventricles, mean 136.9 FPS for high heart rates). The reference method was visual assessment of AVC in the high frame rate narrow sector B-mode images of the aortic valve. Results: The initial negative velocities after ejection in the velocity/time curves occurred before AVC, 44.9 ± 21.0 msec before the reference in the high heart rate material, and 25.2 ± 15.2 msec before the reference in the infarction material. Using this time point as a marker for AVC may cause inaccuracies when estimating end-systolic strain. A more accurate but still a practical marker for AVC was the time point of zero crossing after the initial negative velocities after ejection, 5.4 ± 15.3 msec before the reference in high heart rates and 8.2 ± 12.9 msec after the reference in the infarction material. Conclusion: The suggested marker of AVC at high heart rate and in infarcted ventricles was the time point of zero crossing after the initial negative velocities after ejection in velocity/time curves. (Echocardiography 2010;27:363-369) [source]


Extending critical bandwidth allocation techniques for stored video delivery across best-effort networks

INTERNATIONAL JOURNAL OF COMMUNICATION SYSTEMS, Issue 10 2001
Wu-chi Feng
Abstract In this paper, we propose two new techniques for the delivery of compressed prerecorded video streams across best-effort networks like the Internet. Current approaches for the delivery of stored video across best-effort networks typically alter the quality of the video frames, the frame rate delivered to the user, or a combination of both. By using network feedback, these algorithms continually adjust the video quality to fit within the available network resources. These approaches, however, do not take advantage of the a priori information available from stored video streams, namely the frame sizes that the movie consists of. We will show how monitoring the a priori information and actively monitoring a client-side buffer can help smooth the video frame rate delivered to the user, providing a more consistent quality of video. Copyright © 2001 John Wiley & Sons, Ltd. [source]


High-resolution millimeter-wave radar systems for visualization of unstructured outdoor environments

JOURNAL OF FIELD ROBOTICS (FORMERLY JOURNAL OF ROBOTIC SYSTEMS), Issue 10 2006
Graham Brooker
This paper examines the use of millimeter-wave radar systems for visualization and navigation in unstructured outdoor environments. Three types of radar systems are described. The first is a long range, 94 GHz, frequency modulated interrupted continuous wave radar which is capable of producing two-dimensional (2D) reflectivity images to a range of more than 3 km. This is intended for use in long-range path planning. The second is a class of medium range 77 GHz frequency modulated continuous wave (FMCW) radar with two axis mirror scanners which is capable of producing high resolution threedimensional (3D) imagery out to 500 m at a reasonably slow frame rate. The final class also operates using the FMCW principle, but at 94 GHz, to produce high resolution 2D and 3D images out to about 50 m at a much higher update rate. These shorter range sensors may be used to determine the traversability of the local terrain. The outputs produced by the different classes of radar are examined and the paper considers their advantages when compared to other sensors such as vision and scanning laser. Using radar images, the final section compiles rules for interpreting radar reflectivity images from a path-planning perspective. © 2006 Wiley Periodicals, Inc. [source]


Dual-mode reflectance and fluorescence near-video-rate confocal microscope for architectural, morphological and molecular imaging of tissue

JOURNAL OF MICROSCOPY, Issue 1 2007
ALICIA L. CARLSON
Summary We have developed a near-video-rate dual-mode reflectance and fluorescence confocal microscope for the purpose of imaging ex vivo human specimens and in vivo animal models. The dual-mode confocal microscope (DCM) has light sources at 488, 664 and 784 nm, a frame rate of 15 frames per second, a maximum field of view of 300 × 250 ,m and a resolution limit of 0.31 ,m laterally and 1.37 ,m axially. The DCM can image tissue architecture and cellular morphology, as well as molecular properties of tissue, using reflective and fluorescent molecular-specific optical contrast agents. Images acquired with the DCM demonstrate that the system has the sub-cellular resolution needed to visualize the morphological and molecular changes associated with cancer progression and has the capability to image animal models of disease in vivo. In the hamster cheek pouch model of oral carcinogenesis, the DCM was used to image the epithelium and stroma of the cheek pouch; blood flow was visible and areas of dysplasia could be distinguished from normal epithelium using 6% acetic acid contrast. In human oral cavity tissue slices, DCM reflectance images showed an increase in the nuclear-to-cytoplasmic ratio and density of nuclei in neoplastic tissues as compared to normal tissue. After labelling tissue slices with fluorescent contrast agents targeting the epidermal growth factor receptor, an increase in epidermal growth factor receptor expression was detected in cancerous tissue as compared to normal tissue. The combination of reflectance and fluorescence imaging in a single system allowed imaging of two different parameters involved in neoplastic progression, providing information about both the morphological and molecular expression changes that occur with cancer progression. The dual-mode imaging capabilities of the DCM allow investigation of both morphological changes as well as molecular changes that occur in disease processes. Analyzing both factors simultaneously may be advantageous when trying to detect and diagnose disease. The DCM's high resolution and near-video-rate image acquisition and the growing inventory of molecular-specific contrast agents and disease-specific molecular markers holds significant promise for in vivo studies of disease processes such as carcinogenesis. [source]


CCD-based X-ray area detector for time-resolved diffraction experiments

JOURNAL OF SYNCHROTRON RADIATION, Issue 6 2004
Naoto Yagi
A fast X-ray area detector for diffraction, scattering and imaging experiments at microsecond to millisecond time resolution has been developed. The key element of the detector is a fast (291,frames,s,1) framing camera with three CCDs. A prism forms identical images on the CCDs and the frame rate is increased three times by reading them alternately. In order to convert X-rays into visible light that is detectable with the CCDs, an X-ray image intensifier is used. The camera can also be used with a high-resolution X-ray detector. In both cases it was found to be important to use a phosphor with a short decay time to fully make use of the high-speed framing capability of the camera. Preliminary results of a fibre diffraction experiment on a skeletal muscle and coronary angiography are presented. [source]


Automatic passive tracking of an endorectal prostate biopsy device using phase-only cross-correlation

MAGNETIC RESONANCE IN MEDICINE, Issue 5 2008
André de Oliveira
Abstract MR-guided transrectal prostate biopsy is currently a time-consuming procedure because the imaging slice is often manually realigned with the biopsy needle during lesion targeting. In this work a pulse sequence is presented that automatically follows a passive marker attached to a dedicated MR biopsy device holder, thus providing an alternative to existing active tracking methods. In two orthogonal tracking FLASH images of the marker the position of the needle axis is automatically identified using a phase-only cross-correlation (POCC) algorithm. The position information is then used to realign a trueFISP imaging slice in real time. In phantom experiments the sensitivity of this technique to initial misalignments of the marker and to the signal-to-noise ratio was evaluated. In several puncture experiments the precision of the needle placement was analyzed. The POCC algorithm allowed for a precise identification of the marker in the images even under severe initial misalignments of up to 45°. At a frame rate 1 image/s a precision of the needle placement of 1.5 ± 1.1 mm could be achieved. Magn Reson Med 59:1043,1050, 2008. © 2008 Wiley-Liss, Inc. [source]


Real-time accelerated interactive MRI with adaptive TSENSE and UNFOLD,

MAGNETIC RESONANCE IN MEDICINE, Issue 2 2003
Michael A. Guttman
Abstract Reduced field-of-view (FOV) acceleration using time-adaptive sensitivity encoding (TSENSE) or unaliasing by Fourier encoding the overlaps using the temporal dimension (UNFOLD) can improve the depiction of motion in real-time MRI. However, increased computational resources are required to maintain a high frame rate and low latency in image reconstruction and display. A high-performance software system has been implemented to perform TSENSE and UNFOLD reconstructions for real-time MRI with interactive, on-line display. Images were displayed in the scanner room to investigate image-guided procedures. Examples are shown for normal volunteers and cardiac interventional experiments in animals using a steady-state free precession (SSFP) sequence. In order to maintain adequate image quality for interventional procedures, the imaging rate was limited to seven frames per second after an acceleration factor of 2 with a voxel size of 1.8 × 3.5 × 8 mm. Initial experiences suggest that TSENSE and UNFOLD can each improve the compromise between spatial and temporal resolution in real-time imaging, and can function well in interactive imaging. UNFOLD places no additional constraints on receiver coils, and is therefore more flexible than SENSE methods; however, the temporal image filtering can blur motion and reduce the effective acceleration. Methods are proposed to overcome the challenges presented by the use of TSENSE in interactive imaging. TSENSE may be temporarily disabled after changing the imaging plane to avoid transient artifacts as the sensitivity coefficients adapt. For imaging with a combination of surface and interventional coils, a hybrid reconstruction approach is proposed whereby UNFOLD is used for the interventional coils, and TSENSE with or without UNFOLD is used for the surface coils. Magn Reson Med 50:315,321, 2003. Published 2003 Wiley-Liss, Inc. [source]


Time-resolved, undersampled projection reconstruction imaging for high-resolution CE-MRA of the distal runoff vessels

MAGNETIC RESONANCE IN MEDICINE, Issue 3 2002
J. Du
Abstract Imaging of the blood vessels below the knee using contrast-enhanced (CE) MRI is challenging due to the need to coordinate image acquisition and arrival of the contrast in the targeted vessels. Time-resolved acquisitions have been successful in consistently capturing images of the arterial phase of the bolus of contrast agent in the distal extremities. Although time-resolved exams are robust in this respect, higher spatial resolution for the depiction of tight stenoses and the small vessels in the lower leg is desirable. A modification to a high-spatial-resolution T1 -weighted pulse sequence (projection reconstruction-time resolved imaging of contrast kinetics (PR-TRICKS)) that improves the through-plane spatial resolution by a factor of 2 and maintains a high frame rate is presented. The undersampled PR-TRICKS pulse sequence has been modified to double the spatial resolution in the slice direction by acquiring high-spatial-frequency slice data only after first pass of the bolus of contrast agent. The acquisition reported in the present work (PR-hyperTRICKS) has been used to image healthy volunteers and patients with known vascular disease. The temporal resolution was found to be beneficial in capturing arterial phase images in the presence of asymmetric filling of vessels. Magn Reson Med 48:516,522, 2002. © 2002 Wiley-Liss, Inc. [source]


The impact of cognitive styles on perceptual distributed multimedia quality

BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, Issue 4 2003
Gheorghita Ghinea
Multimedia technology has been widely used in web-based instruction, but previous studies have indicated that individual differences, especially cognitive styles, have significant effects on users' preferences with respect to presentation of multimedia content. However, such research has thus far neglected to examine the effect of cognitive styles on users' subjective perceptions of multimedia quality. This study aims to examine the relationships among users' cognitive styles, the multimedia Quality of Service (QoS) delivered by the underlying network, and Quality of Perception (QoP), which encompasses user levels of enjoyment and understanding of the informational content provided by multimedia material. Accordingly, 132 users took part in an experiment in which they were shown multimedia video clips presented with different values of two QoS parameters (frame rate and colour depth). Results show that, whilst the two QoS parameters do not impact user QoP, multimedia content and dynamism levels significantly influence the user understanding and enjoyment component of QoP. [source]


Interactive Global Photon Mapping

COMPUTER GRAPHICS FORUM, Issue 4 2009
B. Fabianowski
Abstract We present a photon mapping technique capable of computing high quality global illumination at interactive frame rates. By extending the concept of photon differentials to efficiently handle diffuse reflections, we generate footprints at all photon hit points. These enable illumination reconstruction by density estimation with variable kernel bandwidths without having to locate the k nearest photon hits first. Adapting an efficient BVH construction process for ray tracing acceleration, we build photon maps that enable the fast retrieval of all hits relevant to a shading point. We present a heuristic that automatically tunes the BVH build's termination criterion to the scene and illumination conditions. As all stages of the algorithm are highly parallelizable, we demonstrate an implementation using NVidia's CUDA manycore architecture running at interactive rates on a single GPU. Both light source and camera may be freely moved with global illumination fully recalculated in each frame. [source]


Interaction-Dependent Semantics for Illustrative Volume Rendering

COMPUTER GRAPHICS FORUM, Issue 3 2008
Peter Rautek
In traditional illustration the choice of appropriate styles and rendering techniques is guided by the intention of the artist. For illustrative volume visualizations it is difficult to specify the mapping between the 3D data and the visual representation that preserves the intention of the user. The semantic layers concept establishes this mapping with a linguistic formulation of rules that directly map data features to rendering styles. With semantic layers fuzzy logic is used to evaluate the user defined illustration rules in a preprocessing step. In this paper we introduce interaction-dependent rules that are evaluated for each frame and are therefore computationally more expensive. Enabling interaction-dependent rules, however, allows the use of a new class of semantics, resulting in more expressive interactive illustrations. We show that the evaluation of the fuzzy logic can be done on the graphics hardware enabling the efficient use of interaction-dependent semantics. Further we introduce the flat rendering mode and discuss how different rendering parameters are influenced by the rule base. Our approach provides high quality illustrative volume renderings at interactive frame rates, guided by the specification of illustration rules. [source]


Illustrative Hybrid Visualization and Exploration of Anatomical and Functional Brain Data

COMPUTER GRAPHICS FORUM, Issue 3 2008
W. M. Jainek
Abstract Common practice in brain research and brain surgery involves the multi-modal acquisition of brain anatomy and brain activation data. These highly complex three-dimensional data have to be displayed simultaneously in order to convey spatial relationships. Unique challenges in information and interaction design have to be solved in order to keep the visualization sufficiently complete and uncluttered at the same time. The visualization method presented in this paper addresses these issues by using a hybrid combination of polygonal rendering of brain structures and direct volume rendering of activation data. Advanced rendering techniques including illustrative display styles and ambient occlusion calculations enhance the clarity of the visual output. The presented rendering pipeline produces real-time frame rates and offers a high degree of configurability. Newly designed interaction and measurement tools are provided, which enable the user to explore the data at large, but also to inspect specific features closely. We demonstrate the system in the context of a cognitive neurosciences dataset. An initial informal evaluation shows that our visualization method is deemed useful for clinical research. [source]


Interactive Volume Rendering with Dynamic Ambient Occlusion and Color Bleeding

COMPUTER GRAPHICS FORUM, Issue 2 2008
Timo Ropinski
Abstract We propose a method for rendering volumetric data sets at interactive frame rates while supporting dynamic ambient occlusion as well as an approximation to color bleeding. In contrast to ambient occlusion approaches for polygonal data, techniques for volumetric data sets have to face additional challenges, since by changing rendering parameters, such as the transfer function or the thresholding, the structure of the data set and thus the light interactions may vary drastically. Therefore, during a preprocessing step which is independent of the rendering parameters we capture light interactions for all combinations of structures extractable from a volumetric data set. In order to compute the light interactions between the different structures, we combine this preprocessed information during rendering based on the rendering parameters defined interactively by the user. Thus our method supports interactive exploration of a volumetric data set but still gives the user control over the most important rendering parameters. For instance, if the user alters the transfer function to extract different structures from a volumetric data set the light interactions between the extracted structures are captured in the rendering while still allowing interactive frame rates. Compared to known local illumination models for volume rendering our method does not introduce any substantial rendering overhead and can be integrated easily into existing volume rendering applications. In this paper we will explain our approach, discuss the implications for interactive volume rendering and present the achieved results. [source]


Volume and Isosurface Rendering with GPU-Accelerated Cell Projection,

COMPUTER GRAPHICS FORUM, Issue 1 2008
R. Marroquim
Abstract We present an efficient Graphics Processing Unit GPU-based implementation of the Projected Tetrahedra (PT) algorithm. By reducing most of the CPU,GPU data transfer, the algorithm achieves interactive frame rates (up to 2.0 M Tets/s) on current graphics hardware. Since no topology information is stored, it requires substantially less memory than recent interactive ray casting approaches. The method uses a two-pass GPU approach with two fragment shaders. This work includes extended volume inspection capabilities by supporting interactive transfer function editing and isosurface highlighting using a Phong illumination model. [source]


High-Quality Adaptive Soft Shadow Mapping

COMPUTER GRAPHICS FORUM, Issue 3 2007
Gaël Guennebaud
Abstract The recent soft shadow mapping technique [GBP06] allows the rendering in real-time of convincing soft shadows on complex and dynamic scenes using a single shadow map. While attractive, this method suffers from shadow overestimation and becomes both expensive and approximate when dealing with large penumbrae. This paper proposes new solutions removing these limitations and hence providing an efficient and practical technique for soft shadow generation. First, we propose a new visibility computation procedure based on the detection of occluder contours, that is more accurate and faster while reducing aliasing. Secondly, we present a shadow map multi-resolution strategy keeping the computation complexity almost independent on the light size while maintaining high-quality rendering. Finally, we propose a view-dependent adaptive strategy, that automatically reduces the screen resolution in the region of large penumbrae, thus allowing us to keep very high frame rates in any situation. [source]


Hardware-Accelerated Rendering of Photo Hulls

COMPUTER GRAPHICS FORUM, Issue 3 2004
Ming Li
This paper presents an efficient hardware-accelerated method for novel view synthesis from a set of images or videos. Our method is based on the photo hull representation, which is the maximal photo-consistent shape. We avoid the explicit reconstruction of photo hulls by adopting a view-dependent plane-sweeping strategy. From the target viewpoint slicing planes are rendered with reference views projected onto them. Graphics hardware is exploited to verify the photo-consistency of each rasterized fragment. Visibilities with respect to reference views are properly modeled, and only photo-consistent fragments are kept and colored in the target view. We present experiments with real images and animation sequences. Thanks to the more accurate shape of the photo hull representation, our method generates more realistic rendering results than methods based on visual hulls. Currently, we achieve rendering frame rates of 2,3 fps. Compared to a pure software implementation, the performance of our hardware-accelerated method is approximately 7 times faster. Categories and Subject Descriptors (according to ACM CCS): CR Categories: I.3.3 [Computer Graphics]: Picture/Image Generation; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism. [source]


A Web page that provides map-based interfaces for VRML/X3D content

ELECTRONICS & COMMUNICATIONS IN JAPAN, Issue 2 2009
Yoshihiro Miyake
Abstract The electronic map is very useful for navigation in the VRML/X3D virtual environments. So far various map-based interfaces have been developed. But they are lacking for generality because they have been separately developed for individual VRML/X3D contents, and users must use different interfaces for different contents. Therefore, we have developed a Web page that provides a common map-based interface for VRML/X3D contents on the Web. Users access VRML/X3D contents via the Web page. The Web page automatically generates a simplified map by analyzing the scene graph of downloaded contents, and embeds the mechanism to link the virtual world and the map. An avatar is automatically created and added to the map, and both a user and its avatar are bidirectionally linked together. In the simplified map, obstructive objects are removed and the other objects are replaced by base boxes. This paper proposes the architecture of the Web page and the method to generate simplified maps. Finally, an experimental system is developed in order to show the improvement of frame rates by simplifying the map. © 2009 Wiley Periodicals, Inc. Electron Comm Jpn, 92(2): 28,37, 2009; Published online in Wiley InterScience (www.interscience.wiley.com). DOI 10.1002/ecj.10017 [source]


High-energy X-ray diffraction using the Pixium 4700 flat-panel detector

JOURNAL OF SYNCHROTRON RADIATION, Issue 4 2009
J. E. Daniels
The Pixium 4700 detector represents a significant step forward in detector technology for high-energy X-ray diffraction. The detector design is based on digital flat-panel technology, combining an amorphous Si panel with a CsI scintillator. The detector has a useful pixel array of 1910 × 2480 pixels with a pixel size of 154,µm × 154,µm, and thus it covers an effective area of 294,mm × 379,mm. Designed for medical imaging, the detector has good efficiency at high X-ray energies. Furthermore, it is capable of acquiring sequences of images at 7.5 frames per second in full image mode, and up to 60 frames per second in binned region of interest modes. Here, the basic properties of this detector applied to high-energy X-ray diffraction are presented. Quantitative comparisons with a widespread high-energy detector, the MAR345 image plate scanner, are shown. Other properties of the Pixium 4700 detector, including a narrow point-spread function and distortion-free image, allows for the acquisition of high-quality diffraction data at high X-ray energies. In addition, high frame rates and shutterless operation open new experimental possibilities. Also provided are the necessary data for the correction of images collected using the Pixium 4700 for diffraction purposes. [source]