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Depth Cues (depth + cue)
Selected AbstractsInfant Perception of Surface Texture and Relative Height as Distance Information: A Preferential-Reaching StudyINFANCY, Issue 1 2010Laura Hemker Two preferential-reaching experiments explored 5- and 7-month-olds' sensitivity to pictorial depth cues. In the first experiment, infants viewed a display in which texture gradients, linear perspective of the surface contours, and relative height in the visual field provided information that two objects were at different distances. Five- and 7-month-old infants reached preferentially for the apparently nearer object under monocular but not binocular viewing conditions, indicating that infants in both age groups respond to pictorial depth cues. In the second experiment, texture gradients and linear perspective of the surface contours were eliminated from the experimental display, making relative height the sole pictorial depth cue. Seven-month-olds again reached more often for the apparently nearer object under monocular, but not binocular viewing conditions. By contrast, the 5-month-olds' reaching behavior did not differ between viewing conditions. These results indicate that 7-month-olds respond to the depth cue of relative height but provide no evidence of responsiveness to relative height in 5-month-olds. Both age groups responded more consistently to pictorial depth in Experiment 1 than in Experiment 2. [source] Computer-based endoscopic image-processing technology for endourology and laparoscopic surgeryINTERNATIONAL JOURNAL OF UROLOGY, Issue 6 2009Tatsuo Igarashi Abstract Endourology and laparoscopic surgery are evolving in accordance with developments in instrumentation and progress in surgical technique. Recent advances in computer and image-processing technology have enabled novel images to be created from conventional endoscopic and laparoscopic video images. Such technology harbors the potential to advance endourology and laparoscopic surgery by adding new value and function to the endoscope. The panoramic and three-dimensional images created by computer processing are two outstanding features that can address the shortcomings of conventional endoscopy and laparoscopy, such as narrow field of view, lack of depth cue, and discontinuous information. The wide panoramic images show an anatomical ,map' of the abdominal cavity and hollow organs with high brightness and resolution, as the images are collected from video images taken in a close-up manner. To assist in laparoscopic surgery, especially in suturing, a three-dimensional movie can be obtained by enhancing movement parallax using a conventional monocular laparoscope. In tubular organs such as the prostatic urethra, reconstruction of three-dimensional structure can be achieved, implying the possibility of a liquid dynamic model for assessing local urethral resistance in urination. Computer-based processing of endoscopic images will establish new tools for endourology and laparoscopic surgery in the near future. [source] Diorama Construction From a Single ImageCOMPUTER GRAPHICS FORUM, Issue 3 2007J. Assa Abstract Diorama artists produce a spectacular 3D effect in a confined space by generating depth illusions that are faithful to the ordering of the objects in a large real or imaginary scene. Indeed, cognitive scientists have discovered that depth perception is mostly affected by depth order and precedence among objects. Motivated by these findings, we employ ordinal cues to construct a model from a single image that similarly to Dioramas, intensifies the depth perception. We demonstrate that such models are sufficient for the creation of realistic 3D visual experiences. The initial step of our technique extracts several relative depth cues that are well known to exist in the human visual system. Next, we integrate the resulting cues to create a coherent surface. We introduce wide slits in the surface, thus generalizing the concept of cardboard cutout layers. Lastly, the surface geometry and texture are extended alongside the slits, to allow small changes in the viewpoint which enriches the depth illusion. [source] Instant Volumetric Understanding with Order-Independent Volume RenderingCOMPUTER GRAPHICS FORUM, Issue 3 2004Benjamin Mora Rapid, visual understanding of volumetric datasets is a crucial outcome of a good volume rendering application, but few current volume rendering systems deliver this result. Our goal is to reduce the volumetric surfing that is required to understand volumetric features by conveying more information in fewer images. In order to achieve this goal, and in contrast with most current methods which still use optical models and alpha blending, our approach reintroduces the order-independent contribution of every sample along the ray in order to have an equiprobable visualization of all the volume samples. Therefore, we demonstrate how order independent sampling can be suitable for fast volume understanding, show useful extensions to MIP and X-ray like renderings, and, finally, point out the special advantage of using stereo visualization in these models to circumvent the lack of depth cues. Categories and Subject Descriptors: I.3.3 [Computer Graphics]: Picture/Image, Generation, I.3.7 [Computer Graphics]: Three-Dimensional graphics and realism. [source] How the parallel channels of the retina contribute to depth processingEUROPEAN JOURNAL OF NEUROSCIENCE, Issue 5 2007Peter H. Schiller Abstract Reconstructing the third dimension in the visual scene from the two dimensional images that impinge on the retinal surface is one of the major tasks of the visual system. We have devised a visual display that makes it possible to study stereoscopic depth cues and motion parallax cues separately or in concert using rhesus macaques. By varying the spatial frequency of the display and its luminance and chrominance, it is possible to selectively activate channels that originate in the primate retina. Our results show that (i) the parasol system plays a central role in processing motion parallax cues; (ii) the midget system plays a central role in stereoscopic depth perception at high spatial frequencies, and (iii) red/green colour selective neurons can effectively process both cues but blue/yellow neurons cannot do so. [source] Infant Perception of Surface Texture and Relative Height as Distance Information: A Preferential-Reaching StudyINFANCY, Issue 1 2010Laura Hemker Two preferential-reaching experiments explored 5- and 7-month-olds' sensitivity to pictorial depth cues. In the first experiment, infants viewed a display in which texture gradients, linear perspective of the surface contours, and relative height in the visual field provided information that two objects were at different distances. Five- and 7-month-old infants reached preferentially for the apparently nearer object under monocular but not binocular viewing conditions, indicating that infants in both age groups respond to pictorial depth cues. In the second experiment, texture gradients and linear perspective of the surface contours were eliminated from the experimental display, making relative height the sole pictorial depth cue. Seven-month-olds again reached more often for the apparently nearer object under monocular, but not binocular viewing conditions. By contrast, the 5-month-olds' reaching behavior did not differ between viewing conditions. These results indicate that 7-month-olds respond to the depth cue of relative height but provide no evidence of responsiveness to relative height in 5-month-olds. Both age groups responded more consistently to pictorial depth in Experiment 1 than in Experiment 2. [source] Susceptibility to the Shepard illusion in participants with autism: reduced top-down influences within perception?AUTISM RESEARCH, Issue 3 2010Peter Mitchell Abstract Previous research [Ropar & Mitchell, 2002] has shown that autistic individuals are somewhat immune to biases induced by top-down processes, particularly the influence of previous knowledge on perception. In order to test this hypothesis within perception, 18 participants with autism who had measured intelligence in the normal range were compared against 18 matched controls in their susceptibility to the Shepard illusion. The illusion consists in misperceiving the shape of a parallelogram in the presence of depth cues. It is attributed [Mitchell, Ropar, Ackroyd, & Rajendran, 2005] to the effect of top-down constraints within perception. The task involved adjusting a stimulus to the dimensions of a template on a computer screen. Both groups were susceptible to the illusion and the illusion effect was stronger when three-dimensional perspective cues were prominent. Notably, participants with autism were less susceptible to the illusion than typically developing individuals. The findings raise the possibility that in some instances top-down influences are attenuated in individuals with autism. [source] |