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Selected AbstractsInteractive low-dimensional human motion synthesis by combining motion models and PIKCOMPUTER ANIMATION AND VIRTUAL WORLDS (PREV: JNL OF VISUALISATION & COMPUTER ANIMATION), Issue 4-5 2007Schubert R. Carvalho Abstract This paper explores the issue of interactive low-dimensional human motion synthesis. We compare the performances of two motion models, i.e. Principal Components Analysis (PCA) or Probabilistic PCA (PPCA), for solving a constrained optimization problem within a low-dimensional latent space. We use PCA or PPCA as a first step of preprocessing to reduce the dimensionality of the database to make it tractable, and to encapsulate only the essential aspects of a specific motion pattern. Interactive user control is provided by formulating a low-dimensional optimization framework that uses a Prioritized Inverse Kinematics (PIK) strategy. The key insight of PIK is that the user can adjust a motion by adding constraints with different priorities. We demonstrate the robustness of our approach by synthesizing various styles of golf swing. This movement is challenging in the sense that it is highly coordinated and requires a great precision while moving with high speeds. Hence, any artifact is clearly noticeable in the solution movement. We simultaneously show results comparing local and global motion models regarding synthesis realism and performance. Finally, the quality of the synthesized animations is assessed by comparing our results against a per-frame PIK technique. Copyright © 2007 John Wiley & Sons, Ltd. [source] Realistic and efficient rendering of free-form knitwearCOMPUTER ANIMATION AND VIRTUAL WORLDS (PREV: JNL OF VISUALISATION & COMPUTER ANIMATION), Issue 1 2001Hua Zhong Abstract We present a method for rendering knitwear on free-form surfaces. This method has three main advantages. First, it renders yarn microstructure realistically and efficiently. Second, the rendering efficiency of yarn microstructure does not come at the price of ignoring the interactions between the neighboring yarn loops. Such interactions are modeled in our system to further enhance realism. Finally, our approach gives the user intuitive control on a few key aspects of knitwear appearance: the fluffiness of the yarn and the irregularity in the positioning of the yarn loops. The result is a system that efficiently produces highly realistic rendering of free-form knitwear with user control on key aspects of visual appearance. Copyright © 2001 John Wiley & Sons, Ltd. [source] Interactive Volume Rendering with Dynamic Ambient Occlusion and Color BleedingCOMPUTER GRAPHICS FORUM, Issue 2 2008Timo Ropinski Abstract We propose a method for rendering volumetric data sets at interactive frame rates while supporting dynamic ambient occlusion as well as an approximation to color bleeding. In contrast to ambient occlusion approaches for polygonal data, techniques for volumetric data sets have to face additional challenges, since by changing rendering parameters, such as the transfer function or the thresholding, the structure of the data set and thus the light interactions may vary drastically. Therefore, during a preprocessing step which is independent of the rendering parameters we capture light interactions for all combinations of structures extractable from a volumetric data set. In order to compute the light interactions between the different structures, we combine this preprocessed information during rendering based on the rendering parameters defined interactively by the user. Thus our method supports interactive exploration of a volumetric data set but still gives the user control over the most important rendering parameters. For instance, if the user alters the transfer function to extract different structures from a volumetric data set the light interactions between the extracted structures are captured in the rendering while still allowing interactive frame rates. Compared to known local illumination models for volume rendering our method does not introduce any substantial rendering overhead and can be integrated easily into existing volume rendering applications. In this paper we will explain our approach, discuss the implications for interactive volume rendering and present the achieved results. [source] Solar Energy Collectors with Tunable TransmissionADVANCED FUNCTIONAL MATERIALS, Issue 9 2010Michael G. Debije Abstract A new type of "smart" window is proposed that makes use of fluorescent dye guests in a liquid-crystal host sandwiched between glass panels. The dye absorbs a variable amount of light depending on its orientation, and re-emits this light, of which a significant fraction is trapped by total internal reflection at the glass,air interface, and becomes concentrated along the edges. Such a device could both generate electricity via an attached photovoltaic as well as allow user control of the amount of transmitted light. By applying a voltage across the cell, absorption could be varied 31%, while the usable light output only varied 11% due to the increased efficiency of light collection at homeotropic dye orientation. [source] A precise boundary element method for macromolecular transport propertiesJOURNAL OF COMPUTATIONAL CHEMISTRY, Issue 9 2004Sergio Aragon Abstract A very precise boundary element numerical solution of the exact formulation of the hydrodynamic resistance problem with stick boundary conditions is presented. BEST, the Fortran 77 program developed for this purpose, computes the full transport tensors in the center of resistance or the center of diffusion for an arbitrarily shaped rigid body, including rotation-translation coupling. The input for this program is a triangulation of the solvent-defined surface of the molecule of interest, given by Connolly's MSROLL or other suitable triangulator. The triangulation is prepared for BEST by COALESCE, a program that allows user control over the quality and number of triangles to describe the surface. High numerical precision is assured by effectively exact integration of the Oseen tensor over triangular surface elements, and by scaling the hydrodynamic computation to the precise surface area of the molecule. Efficiency of computation is achieved by the use of public domain LAPACK routines that call BLAS Level 3 hardware-optimized subroutines available for most processors. A protein computation can be done in less than 10 min of CPU time in a modern Pentium IV processor. The present work includes a complete analysis of the sources of error in the numerical work and techniques to eliminate these errors. The operation of BEST is illustrated with applications to ellipsoids of revolution, and Lysozyme, a small protein. The typical numerical accuracy achieved is 0.05% compared to analytical theory. The numerical precision for a protein is better than 1%, much better than experimental errors in these quantities, and more than 10 times better than traditional bead-based methods. © 2004 Wiley Periodicals, Inc. J Comput Chem 9: 1191,1205, 2004 [source] |