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Training Scenarios (training + scenario)
Selected AbstractsTraining scenario prototyping for VR-based simulation of neonatal decision-makingCOMPUTER APPLICATIONS IN ENGINEERING EDUCATION, Issue 4 2007A. Holobar Abstract This paper presents the design and implementation of a real-time system for virtual reality (VR)-based training in neonatal medicine, with main emphasis on simple creation of various training scenarios. This system combines an articulated 3D model of a virtual newborn with text-based descriptions of its physiological and behavioral responses, enabling medical experts to easily construct, simulate and revise an arbitrary postnatal critical situation. Afterwards, the resulting descriptions of newborn's behavior can be used for technical specifications (and even for automatic generation) of more complex behavioral models, such as finite-state automata. © 2007 wiley Periodicals, Inc. Comput Appl Eng Educ 15: 317,328, 2007; Published online in Wiley InterScience (www.interscience.wiley.com); DOI 10.1002/cae.20121 [source] Artificial neural networks for estimating soil hydraulic parameters from dynamic flow experimentsEUROPEAN JOURNAL OF SOIL SCIENCE, Issue 1 2005G. H. Schmitz Summary Inverse methods are often used for estimating soil hydraulic parameters from experiments on flow of water through soil. We propose here an alternative method using neural networks. We teach a problem-adapted network of radial basis functions (RBF) the relationship between soil parameters and transient flow patterns using a numerical flow model. The trained RBF network accurately identifies soil parameters from flow patterns not contained in the training scenarios. A comparison with the inverse method (Annealing-Simplex) reveals a similarly good prediction by both approaches for randomly perturbed data and data from the real world. Nonetheless, the inverse method showed dependency on initial parameter estimates not required by the RBF network. Training demands moderately more computation and manpower than the inverse technique, but the absolutely stable and simple network application requires negligible resources. Thus, for individual applications, the network approach is slightly surpassed by the Annealing-Simplex method. However, the RBF network has to be trained only once and, subsequently, it can be applied easily and without effort upon any number of laboratory experiments with standardized experimental setups. [source] Effects of virtual lighting on visual performance and eye fatigueHUMAN FACTORS AND ERGONOMICS IN MANUFACTURING & SERVICE INDUSTRIES, Issue 2 2002Vincent G. Duffy This study is designed to determine whether differences in eye fatigue and visual performance can be shown under varying virtual industrial lighting conditions. It is based on the results of studies of more traditional video display terminal (VDT) tasks reported in the literature. One experiment was designed to determine if the effects of virtual lighting on eye fatigue and visual performance in a simulated virtual industrial environment are similar to some other VDT tasks with varying luminance contrast. Results of a test of 20 participants in a vigilance task show that there is a significant difference in performance and eye fatigue in the virtual environment with varying virtual light conditions. These results may help designers see that performance in some virtual "lighting" conditions, for some tasks, is consistent with that in the real. However, due to the difficulties of determining the appropriate virtual objects to be considered for the luminance measures, additional research is needed to be able to generalize the results to other industrial training scenarios. A second experiment was intended to test for the luminance decrement in a VDT that was shown in recent literature. The results would have potential implications for the experiment that included a vigilance task. However, the results showed that the luminance decrement demonstrated in recent literature did not occur. These results suggest that the equipment used in the present experiments should not cause difficulty in interpreting the results of the vigilance task. © 2002 Wiley Periodicals, Inc. [source] Who wants to be an ICH Euro billionaire?PHARMACEUTICAL STATISTICS: THE JOURNAL OF APPLIED STATISTICS IN THE PHARMACEUTICAL INDUSTRY, Issue 1 2008Kerry Gordon Abstract The ICH E9 guideline on Statistical Principles for Clinical Trials is a pivotal document for statisticians in clinical research in the pharmaceutical industry guiding, as it does, statistical aspects of the planning, conduct and analysis of regulatory clinical trials. New statisticians joining the industry require a thorough and lasting understanding of the 39-page guideline. Given the amount of detail to be covered, traditional (lecture-style) training methods are largely ineffective. Directed reading, perhaps in groups, may be a helpful approach, especially if experienced staff are involved in the discussions. However, as in many training scenarios, exercise-based training is often the most effective approach to learning. In this paper, we describe several variants of a training module in ICH E9 for new statisticians, combining directed reading with a game-based exercise, which have proved to be highly effective and enjoyable for course participants. Copyright © 2007 John Wiley & Sons, Ltd. [source] |