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Kinds of Suitable Terms modified by Suitable Selected AbstractsSynthesis and Transition Metal Complexes of Novel N,N,O Scorpionate Ligands Suitable for Solid Phase ImmobilisationEUROPEAN JOURNAL OF INORGANIC CHEMISTRY, Issue 24 2006Eike Hübner Abstract Introduction of an allyl or a hydroxymethyl group to bis(3,5-dimethylpyrazol-1-yl)acetic acid (1) at the bridging carbon atom leads to the new tripodal N,N,O ligands 2,2-bis(3,5-dimethylpyrazol-1-yl)pent-4-enoic acid (Hbdmpzpen) (2) and 2,2-bis(3,5-dimethylpyrazol-1-yl)-3-hydroxypropionic acid (Hbdmpzhp) (3). These ligands exhibit similar chemical behaviour to that of 1, but they have the additional possibility to be immobilised to a solid phase. Esterification of the hydroxymethyl linker of 3 yields 2,2-bis(3,5-dimethylpyrazol-1-yl)-3-acetatopropionic acid (Hbdmpzap) (4). The molecular structures of 2, 3 and 4 all exhibit intramolecular hydrogen bridges. Introduction of a hydroxymethyl group to methyl bis(3,5-dimethylpyrazol-1-yl)acetate (5) yields methyl2,2-bis(3,5-dimethylpyrazol-1-yl)-3-hydroxypropionate(Mebdmpzhp) (6), which can be immobilised on Merrifield polymer to yield modified resin P - 6. To investigate the reactivity of these new ligands, manganese and rhenium complexes of 2, 3 and 4 have been studied. The molecular structures of the two manganese complexes [Mn(bdmpzpen)(CO)3] (7) and [Mn(bdmpzap)(CO)3] (8) have been confirmed by single-crystal X-ray structure determination. Saponification of polymer resin P - 6 and subsequent reaction with [ReBr(CO)5] yields rhenium tricarbonyl complexes anchored on Merrifield polymer (P -Re). Solid phase immobilisation of the [Mn(bdmpzpen)(CO)3] (7) and [Re(bdmpzpen)(CO)3] (9) complexes on 3-mercaptopropyl functionalised silica is initialised by AIBN. The tripodal coordination of manganese and rhenium in these functionalised Merrifield resins (P -Re) and silica (S -Mn, S -Re) is proven by a single A1 and two E signals in the IR spectra that are typical for unsymmetrical "piano stool" type carbonyl complexes. (© Wiley-VCH Verlag GmbH & Co. KGaA, 69451 Weinheim, Germany, 2006) [source] Magnetic Materials: X-Ray Magnetic Circular Dichroism Picks out Single-Molecule Magnets Suitable for Nanodevices (Adv. Mater.ADVANCED MATERIALS, Issue 2 20092/2009) The surface sensitivity of X-ray magnetic circular dichroism in extreme conditions has been exploited to investigate the first layers of bulk single-molecule magnets (SMMs), as reported by Roberta Sessoli and co-workers on p. 167. Striking differences have emerged between two classes of SMM having different structural constraints, thus highlighting the importance of molecular design in the realization of molecular spintronic devices. [source] X-Ray Magnetic Circular Dichroism Picks out Single-Molecule Magnets Suitable for NanodevicesADVANCED MATERIALS, Issue 2 2009Matteo Mannini The surface sensitivity of X-ray Magnetic Circular Dichroism in extreme conditions is exploited to investigate the first layers of bulk single-molecule magnets (SMM). Striking differences emerge between two classes of SMM with different structural constraints, thus highlighting the importance of molecular design in the realization of molecular spintronic devices [source] The Brief Kingston Standardized Cognitive Assessment,RevisedINTERNATIONAL JOURNAL OF GERIATRIC PSYCHIATRY, Issue 3 2005Robert W. Hopkins Abstract Objectives The Kingston Standardized Cognitive Assessment,Revised (KSCA-R) was designed to be a cognitive screening tool available to health professionals who were not trained in specialized cognitive assessment techniques. It was introduced to bridge the gap between brief, narrowly focused rating scales, and intensive, expensive, full neuropsychological assessments. We now present the Brief Kingston Standardized Cognitive Assessment,Revised (BriefKSCA-R). Methods Groups of Alzheimer's disease patients, patients suffering from other dementias, and a group of normal community dwelling elderly were assessed using the BriefKSCA-R. Results This shortened version of the full Kingston Standardized Cognitive Assessment,Revised can be given in half the time while retaining most of the full KSCA-R's effectiveness. Conclusions Suitable for a quick screening, or follow-up of patients already more fully assessed. Copyright © 2005 John Wiley & Sons, Ltd. [source] Supercritical Fluid,Liquid,Solid (SFLS) Synthesis of Si and Ge Nanowires Seeded by Colloidal Metal Nanocrystals,ADVANCED MATERIALS, Issue 5 2003T. Hanrath Abstract Semiconductor nanowires, 5 to 20 nm in diameter and micrometers in length, appear to be promising candidates for a variety of new technologies, including computing, memory, and sensor applications. Suitable for these applications, silicon (Si) and germanium (Ge) nanowires ranging from 4 to 30 nm in diameter and micrometers in length can be produced in high temperature supercritical fluids by thermally degrading organosilane or organogermane precursors in the presence of organic-monolayer-protected gold nanocrystals. Although gas phase vapor,liquid,solid (VLS) methods can be used to produce a variety of different nanowire materials, high temperature supercritical fluids provide wire size control through nanocrystal size selection prior to synthesis, and high product yields due to the high precursor solubility. [source] A Novel Low Temperature Transcutaneous Energy Transfer System Suitable for High Power Implantable Medical Devices: Performance and Validation in SheepARTIFICIAL ORGANS, Issue 5 2010Thushari D. Dissanayake Abstract Transcutaneous energy transfer (TET) systems use magnetic fields to transfer power across the skin without direct electrical connectivity. This offers the prospect of lifetime operation and overcomes risk of infection associated with wires passing through the skin. Previous attempts at this technology have not proved suitable due to poor efficiency, large size, or tissue damage. We have developed a novel approach utilizing frequency control that allows for wide tolerance in the alignment between internal and external coils for coupling variations of 10 to 20 mm, and relatively small size (50 mm diameter, 5 mm thickness). Using a sheep experimental model, the secondary coil was implanted under the skin in six sheep, and the system was operated to deliver a stable power output to a 15 W load continuously over 4 weeks. The maximum surface temperature of the secondary coil increased by a mean value of 3.4 ± 0.4°C (±SEM). The highest absolute mean temperature was 38.3°C. The mean temperature rise 20 mm from the secondary coil was 0.8 ± 0.1°C. The efficiency of the system exceeded 80% across a wide range of coil orientations. Histological analysis revealed no evidence of tissue necrosis or damage after four weeks of operation. We conclude that this technology is able to offer robust transfer of power to implantable devices without excess heating causing tissue damage. [source] Construction and Performance of a Minibioreactor Suitable as Experimental Bioartificial LiverARTIFICIAL ORGANS, Issue 4 2008Joaquín V. Rodriguez Abstract:, This work deals with the construction and performance of a hollow fiber-based minibioreactor (MBR). Due to its simple design and the utilization of standard materials, it could serve as a suitable tool to evaluate the behavior and performance of cold preserved or cultured hepatocytes in bioartificial liver devices. The system consists of 140 fiber capillaries through which goat blood is pumped at a flow of 9 mL/min. The cell compartment contains 90 × 106 rat hepatocytes (volume 10 mL) and an internal oxygenator made of silicone tubing. To test the in vitro function of the system, 2-h perfusion experiments were performed, the evolution of hematocrit, plasma and extra-fiber fluid osmolality, and plasma urea and creatinine concentrations were evaluated. The detoxication efficiency of an ammonia overload was tested, showing that the system has enough capacity to remove ammonium. Also, the MBR oxygen transfer capacity to hepatocytes was tested, showing that the cells received an adequate oxygen supply. [source] Are Standard Human Coagulation Tests Suitable in Pigs and Calves During Extracorporeal Circulation?ARTIFICIAL ORGANS, Issue 7 2001Xavier M. Mueller Abstract: The thrombogenicity of membrane oxygenators as well as clotting parameters profiles, using standard human clotting tests, was analyzed in calves and pigs during 6 h perfusion. Three calves and 3 pigs were connected to extracorporeal circulation with standard heparinization. Blood samples were taken for coagulation variables throughout perfusion, and oxygenators were examined for clot deposits at the end of the experiment. Two out of 3 oxygenators of the calf group presented clot deposits while none in the pig group did. Baseline coagulation variables of pigs showed values similar to those of humans while neither extrinsic nor intrinsic pathways could be activated in calves with standard human coagulation tests. The calf model, in conclusion, was confirmed to be a difficult model for the testing of extracorporeal circulation device resistance to thrombus formation, which is, however, not reflected by standard human coagulation tests. The pig model is a better model in which both coagulation pathways could be activated with standard human coagulation tests. [source] A New Synthesis of Flumazenil Suitable for Fluorine-18 Labeling.CHEMINFORM, Issue 17 2004Gianluigi Broggini Abstract For Abstract see ChemInform Abstract in Full Text. [source] Inhomogeneous volumetric Laplacian deformation for rhinoplasty planning and simulation systemCOMPUTER ANIMATION AND VIRTUAL WORLDS (PREV: JNL OF VISUALISATION & COMPUTER ANIMATION), Issue 3-4 2010Sheng-hui Liao Abstract This paper presents an intuitive rhinoplasty planning and simulation system, to provide high quality prediction of postoperative appearance, and design patient specific nose prosthesis automatically. The key component is a novel volumetric Laplacian deformation tool inspired by the state-of-the-art differential surface deformation techniques. Working on the volumetric domain and incorporating inhomogeneous material from CT data make the new approach suitable for soft tissue simulation. In particular, the system employs a special sketch contour driving deformation interface, which can provide realistic 3D rhinoplasty simulation with intuitive and straightforward 2D manipulation. When satisfied with the appearance, the change of soft tissue before and after simulation is utilized to generate the individual prosthesis model automatically. Clinical validation using post-operative CT data demonstrated that the system can provide prediction results of high quality. And the surgeons who used the system confirmed that this planning system is attractive and has potential for daily clinical practice. Copyright © 2010 John Wiley & Sons, Ltd. [source] Stable stylized wireframe renderingCOMPUTER ANIMATION AND VIRTUAL WORLDS (PREV: JNL OF VISUALISATION & COMPUTER ANIMATION), Issue 3-4 2010Chen Tang Abstract Stylized wireframe rendering of 3D model is widely used in animation software in order to depict the configuration of deformable model in comprehensible ways. However, since some inherent flaws in traditional depth test based rendering technology, shape of lines can not been preserved as continuous movement or deformation of models. There often exists severe aliasing like flickering artifact when objects rendered in line form animate, especially rendered with thick or dashed line. To cover this artifact, unlike traditional approach, we propose a novel fast line drawing method with high visual fidelity for wireframe depiction which only depends on intrinsic topology of primitives without any preprocessing step or extra adjacent information pre-stored. In contrast to previous widely-used solutions, our method is advantageous in highly accurate visibility, clear and stable line appearance without flickering even for thick and dashed lines with uniform width and steady configuration as model moves or animates, so that it is strongly suitable for animation system. In addition, our approach can be easily implemented and controlled without any additional preestimate parameters supplied by users. Copyright © 2010 John Wiley & Sons, Ltd. [source] Interactive animation of virtual humans based on motion capture dataCOMPUTER ANIMATION AND VIRTUAL WORLDS (PREV: JNL OF VISUALISATION & COMPUTER ANIMATION), Issue 5-6 2009Franck Multon Abstract This paper presents a novel, parameteric framework for synthesizing new character motions from existing motion capture data. Our framework can conduct morphological adaptation as well as kinematic and physically-based corrections. All these solvers are organized in layers in order to be easily combined together. Given locomotion as an example, the system automatically adapts the motion data to the size of the synthetic figure and to its environment; the character will correctly step over complex ground shapes and counteract with external forces applied to the body. Our framework is based on a frame-based solver. This ensures animating hundreds of humanoids with different morphologies in real-time. It is particularly suitable for interactive applications such as video games and virtual reality where a user interacts in an unpredictable way. Copyright © 2009 John Wiley & Sons, Ltd. [source] Analytical inverse kinematics with body posture controlCOMPUTER ANIMATION AND VIRTUAL WORLDS (PREV: JNL OF VISUALISATION & COMPUTER ANIMATION), Issue 2 2008Marcelo Kallmann Abstract This paper presents a novel whole-body analytical inverse kinematics (IK) method integrating collision avoidance and customizable body control for animating reaching tasks in real-time. Whole-body control is achieved with the interpolation of pre-designed key body postures, which are organized as a function of the direction to the goal to be reached. Arm postures are computed by the analytical IK solution for human-like arms and legs, extended with a new simple search method for achieving postures avoiding joint limits and collisions. In addition, a new IK resolution is presented that directly solves for joints parameterized in the swing-and-twist decomposition. The overall method is simple to implement, fast, and accurate, and therefore suitable for interactive applications controlling the hands of characters. The source code of the IK implementation is provided. Copyright © 2007 John Wiley & Sons, Ltd. [source] Learning-based 3D face detection using geometric contextCOMPUTER ANIMATION AND VIRTUAL WORLDS (PREV: JNL OF VISUALISATION & COMPUTER ANIMATION), Issue 4-5 2007Yanwen Guo Abstract In computer graphics community, face model is one of the most useful entities. The automatic detection of 3D face model has special significance to computer graphics, vision, and human-computer interaction. However, few methods have been dedicated to this task. This paper proposes a machine learning approach for fully automatic 3D face detection. To exploit the facial features, we introduce geometric context, a novel shape descriptor which can compactly encode the distribution of local geometry and can be evaluated efficiently by using a new volume encoding form, named integral volume. Geometric contexts over 3D face offer the rich and discriminative representation of facial shapes and hence are quite suitable to classification. We adopt an AdaBoost learning algorithm to select the most effective geometric context-based classifiers and to combine them into a strong classifier. Given an arbitrary 3D model, our method first identifies the symmetric parts as candidates with a new reflective symmetry detection algorithm. Then uses the learned classifier to judge whether the face part exists. Experiments are performed on a large set of 3D face and non-face models and the results demonstrate high performance of our method. Copyright © 2007 John Wiley & Sons, Ltd. [source] Capturing human motion using body-fixed sensors: outdoor measurement and clinical applicationsCOMPUTER ANIMATION AND VIRTUAL WORLDS (PREV: JNL OF VISUALISATION & COMPUTER ANIMATION), Issue 2 2004Kamiar Aminian Abstract Motion capture is mainly based on standard systems using optic, magnetic or sonic technologies. In this paper, the possibility to detect useful human motion based on new techniques using different types of body-fixed sensors is shown. In particular, a combination of accelerometers and angular rate sensors (gyroscopes) showed a promising design for a hybrid kinematic sensor measuring the 2D kinematics of a body segment. These sensors together with a portable datalogger, and using simple biomechanical models, allow capture of outdoor and long-term movements and overcome some limitations of the standard motion capture systems. Significant parameters of body motion, such as nature of motion (postural transitions, trunk rotation, sitting, standing, lying, walking, jumping) and its spatio-temporal features (velocity, displacement, angular rotation, cadence and duration) have been evaluated and compared to the camera-based system. Based on these parameters, the paper outlines the possibility to monitor physical activity and to perform gait analysis in the daily environment, and reviews several clinical investigations related to fall risk in the elderly, quality of life, orthopaedic outcome and sport performance. Taking advantage of all the potential of these body-fixed sensors should be promising for motion capture and particularly in environments not suitable for standard technology such as in any field activity. Copyright © 2004 John Wiley & Sons, Ltd. [source] Generation of a virtual reality-based automotive driving training system for CAD educationCOMPUTER APPLICATIONS IN ENGINEERING EDUCATION, Issue 2 2009Janus Liang Abstract Designing and constructing a virtual reality-based system is useful for educating students about scenario planning, geometric modeling and computer graphics. In particular, students are exposed to the practical issues surrounding topics such as geometric modeling, rendering, collision detection, model animation and graphical design. Meanwhile, building an application system provides students exposure to the real-world side of software engineering that they are typically shielded from in the traditional computer class. This study is a description of the experiences with instructing "Computer-aided Industrial design" and "OOP," two introductory classes that focus on designing and generating the VR based system possible in the course of a semester and then "VR System," an advanced course in the next semester. This study emphasizes the continuing evolution in the training and educational needs of students of CAD-systems. This study breaks down an automobile driving training system into different components that are suitable for individual student projects and discusses the use of modern graphical design tools such as 3ds MAX for artistic design in this system. The conclusion of this study proposes a rough schedule for developing a VR based system during the course of a semester and an overview is given of a concept of a virtual reality-based design and constructing system that is being developed. © 2008 Wiley Periodicals, Inc. Comput Appl Eng Educ 17: 148,166, 2009; Published online in Wiley InterScience (www.interscience.wiley.com); DOI 10.1002/cae20178 [source] A direct circuit experiment system in non-immersive virtual environments for education and entertainmentCOMPUTER APPLICATIONS IN ENGINEERING EDUCATION, Issue 2 2005Quang-Cherng Hsu Abstract This article proposes to contribute to the goal of "The Popular Science Teaching Research Project" as well as to enhance the programming abilities of mechanical engineering students. Topics being included as example are in physical science, which include battery, lamp, and electric circuit. These materials are designed, based on virtual-reality technology that is suitable for students as early as fourth-grade students of primary school. It will help the students become familiar with new computer technology and provide an opportunity to study while playing virtual reality computer games. The benefits of the developed application software system of virtual reality are virtualization of teaching equipment, cost reduction of teaching materials, unlimited teaching style, and optimization of learning procedures. © 2005 Wiley Periodicals, Inc. Comput Appl Eng Educ 13: 146,152, 2005; Published online in Wiley InterScience (www.interscience.wiley.com); DOI 10.1002/cae.20044 [source] Dynamic strategy for teaching structural analysisCOMPUTER APPLICATIONS IN ENGINEERING EDUCATION, Issue 4 2002Jamal El-Rimawi Abstract Improving students' understanding of structural analysis within a limited time represents a challenge for both students and lecturers. As a result, emphasis is usually placed on either the analytical or conceptual aspect of the subject. This paper argues that, within the same time frame, the simultaneous development of both aspects could lead to a better understanding of the subject. The development and implementation of a computer program suitable for this purpose is described, and its application to the compatibility method is illustrated. © 2003 Wiley Periodicals, Inc. Comput Appl Eng Educ 10: 194,203, 2002; Published online in Wiley InterScience (www.interscience.wiley.com); DOI 10.1002/cae.10028 [source] Geometry-Driven Local Neighbourhood Based Predictors for Dynamic Mesh CompressionCOMPUTER GRAPHICS FORUM, Issue 6 2010Libor Vá Computer Graphics [I.3.7]: Animation Abstract The task of dynamic mesh compression seeks to find a compact representation of a surface animation, while the artifacts introduced by the representation are as small as possible. In this paper, we present two geometric predictors, which are suitable for PCA-based compression schemes. The predictors exploit the knowledge about the geometrical meaning of the data, which allows a more accurate prediction, and thus a more compact representation. We also provide rate/distortion curves showing that our approach outperforms the current PCA-based compression methods by more than 20%. [source] Fragment-Parallel Composite and FilterCOMPUTER GRAPHICS FORUM, Issue 4 2010Anjul Patney We present a strategy for parallelizing the composite and filter operations suitable for an order-independent rendering pipeline implemented on a modern graphics processor. Conventionally, this task is parallelized across pixels/subpixels, but serialized along individual depth layers. However, our technique extends the domain of parallelization to individual fragments (samples), avoiding a serial dependence on the number of depth layers, which can be a constraint for scenes with high depth complexity. As a result, our technique scales with the number of fragments and can sustain a consistent and predictable throughput in scenes with both low and high depth complexity, including those with a high variability of depth complexity within a single frame. We demonstrate composite/filter performance in excess of 50M fragments/sec for scenes with more than 1500 semi-transparent layers. [source] Real-Time Temporal-Coherent Color Contrast Enhancement for DichromatsCOMPUTER GRAPHICS FORUM, Issue 3 2010Gustavo M. Machado Abstract We present an automatic image-recoloring technique for enhancing color contrast for dichromats whose computational cost varies linearly with the number of input pixels. Our approach can be efficiently implemented on GPUs, and we show that for typical image sizes it is up to two orders of magnitude faster than the current state-of-the-art technique. Unlike previous approaches, ours preserve temporal coherence and, therefore, is suitable for video recoloring. We demonstrate the effectiveness of our technique by integrating it into a visualization system and showing, for the first time, real-time high-quality recolored visualizations for dichromats. [source] Computational Geometry Education for Computer Graphics StudentsCOMPUTER GRAPHICS FORUM, Issue 6 2008I. Kolingerovà Abstract The paper surveys main features of computational geometry and presents the argument that a course oriented to applied computational geometry should be a part of the computer graphics curriculum, as it teaches effective algorithmic methods and helps to develop abstract thinking. Possible contents of the course and forms suitable and interesting for computer graphics students are discussed. The students' feedback on such a course has been mostly positive. [source] A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid ObjectsCOMPUTER GRAPHICS FORUM, Issue 2 2008Yoshinori Dobashi Abstract Recently, many techniques using computational fluid dynamics have been proposed for the simulation of natural phenomena such as smoke and fire. Traditionally, a single grid is used for computing the motion of fluids. When an object interacts with a fluid, the resolution of the grid must be sufficiently high because the shape of the object is represented by a shape sampled at the grid points. This increases the number of grid points that are required, and hence the computational cost is increased. To address this problem, we propose a method using multiple grids that overlap with each other. In addition to a large single grid (a global grid) that covers the whole of the simulation space, separate grids (local grids) are generated that surround each object. The resolution of a local grid is higher than that of the global grid. The local grids move according to the motion of the objects. Therefore, the process of resampling the shape of the object is unnecessary when the object moves. To accelerate the computation, appropriate resolutions are adaptively-determined for the local grids according to their distance from the viewpoint. Furthermore, since we use regular (orthogonal) lattices for the grids, the method is suitable for GPU implementation. This realizes the real-time simulation of interactions between objects and smoke. [source] A framework for quad/triangle subdivision surface fitting: Application to mechanical objectsCOMPUTER GRAPHICS FORUM, Issue 1 2007Guillaume Lavoué Abstract In this paper we present a new framework for subdivision surface approximation of three-dimensional models represented by polygonal meshes. Our approach, particularly suited for mechanical or Computer Aided Design (CAD) parts, produces a mixed quadrangle-triangle control mesh, optimized in terms of face and vertex numbers while remaining independent of the connectivity of the input mesh. Our algorithm begins with a decomposition of the object into surface patches. The main idea is to approximate the region boundaries first and then the interior data. Thus, for each patch, a first step approximates the boundaries with subdivision curves (associated with control polygons) and creates an initial subdivision surface by linking the boundary control points with respect to the lines of curvature of the target surface. Then, a second step optimizes the initial subdivision surface by iteratively moving control points and enriching regions according to the error distribution. The final control mesh defining the whole model is then created assembling every local subdivision control meshes. This control polyhedron is much more compact than the original mesh and visually represents the same shape after several subdivision steps, hence it is particularly suitable for compression and visualization tasks. Experiments conducted on several mechanical models have proven the coherency and the efficiency of our algorithm, compared with existing methods. [source] Instant Volumetric Understanding with Order-Independent Volume RenderingCOMPUTER GRAPHICS FORUM, Issue 3 2004Benjamin Mora Rapid, visual understanding of volumetric datasets is a crucial outcome of a good volume rendering application, but few current volume rendering systems deliver this result. Our goal is to reduce the volumetric surfing that is required to understand volumetric features by conveying more information in fewer images. In order to achieve this goal, and in contrast with most current methods which still use optical models and alpha blending, our approach reintroduces the order-independent contribution of every sample along the ray in order to have an equiprobable visualization of all the volume samples. Therefore, we demonstrate how order independent sampling can be suitable for fast volume understanding, show useful extensions to MIP and X-ray like renderings, and, finally, point out the special advantage of using stereo visualization in these models to circumvent the lack of depth cues. Categories and Subject Descriptors: I.3.3 [Computer Graphics]: Picture/Image, Generation, I.3.7 [Computer Graphics]: Three-Dimensional graphics and realism. [source] An Adaptive Strategy for the Local Discontinuous Galerkin Method Applied to Porous Media ProblemsCOMPUTER-AIDED CIVIL AND INFRASTRUCTURE ENGINEERING, Issue 4 2008Esov S. Velázquez DG methods may be viewed as high-order extensions of the classical finite volume method and, since no interelement continuity is imposed, they can be defined on very general meshes, including nonconforming meshes, making these methods suitable for h-adaptivity. The technique starts with an initial conformal spatial discretization of the domain and, in each step, the error of the solution is estimated. The mesh is locally modified according to the error estimate by performing two local operations: refinement and agglomeration. This procedure is repeated until the solution reaches a desired accuracy. The performance of this technique is examined through several numerical experiments and results are compared with globally refined meshes in examples with known analytic solutions. [source] Eye gaze in virtual environments: evaluating the need and initial work on implementationCONCURRENCY AND COMPUTATION: PRACTICE & EXPERIENCE, Issue 11 2009Norman Murray Abstract For efficient collaboration between participants, eye gaze is seen as being critical for interaction. Video conferencing either does not attempt to support eye gaze (e.g. AcessGrid) or only approximates it in round table conditions (e.g. life size telepresence). Immersive collaborative virtual environments represent remote participants through avatars that follow their tracked movements. By additionally tracking people's eyes and representing their movement on their avatars, the line of gaze can be faithfully reproduced, as opposed to approximated. This paper presents the results of initial work that tested if the focus of gaze could be more accurately gauged if tracked eye movement was added to that of the head of an avatar observed in an immersive VE. An experiment was conducted to assess the difference between user's abilities to judge what objects an avatar is looking at with only head movements being displayed, while the eyes remained static, and with eye gaze and head movement information being displayed. The results from the experiment show that eye gaze is of vital importance to the subjects correctly identifying what a person is looking at in an immersive virtual environment. This is followed by a description of the work that is now being undertaken following the positive results from the experiment. We discuss the integration of an eye tracker more suitable for immersive mobile use and the software and techniques that were developed to integrate the user's real-world eye movements into calibrated eye gaze in an immersive virtual world. This is to be used in the creation of an immersive collaborative virtual environment supporting eye gaze and its ongoing experiments. Copyright © 2009 John Wiley & Sons, Ltd. [source] Distributed loop-scheduling schemes for heterogeneous computer systemsCONCURRENCY AND COMPUTATION: PRACTICE & EXPERIENCE, Issue 7 2006Anthony T. Chronopoulos Abstract Distributed computing systems are a viable and less expensive alternative to parallel computers. However, a serious difficulty in concurrent programming of a distributed system is how to deal with scheduling and load balancing of such a system which may consist of heterogeneous computers. Some distributed scheduling schemes suitable for parallel loops with independent iterations on heterogeneous computer clusters have been designed in the past. In this work we study self-scheduling schemes for parallel loops with independent iterations which have been applied to multiprocessor systems in the past. We extend one important scheme of this type to a distributed version suitable for heterogeneous distributed systems. We implement our new scheme on a network of computers and make performance comparisons with other existing schemes. Copyright © 2005 John Wiley & Sons, Ltd. [source] An EasyGrid portal for scheduling system-aware applications on computational GridsCONCURRENCY AND COMPUTATION: PRACTICE & EXPERIENCE, Issue 6 2006C. Boeres Abstract One of the objectives of computational Grids is to offer applications the collective computational power of distributed but typically shared heterogeneous resources. Unfortunately, efficiently harnessing the performance potential of such systems (i.e. how and where applications should execute on the Grid) is a challenging endeavor due principally to the very distributed, shared and heterogeneous nature of the resources involved. A crucial step towards solving this problem is the need to identify both an appropriate scheduling model and scheduling algorithm(s). This paper presents a tool to aid the design and evaluation of scheduling policies suitable for efficient execution of system-aware parallel applications on computational Grids. Copyright © 2005 John Wiley & Sons, Ltd. [source] A static mapping heuristics to map parallel applications to heterogeneous computing systemsCONCURRENCY AND COMPUTATION: PRACTICE & EXPERIENCE, Issue 13 2005Ranieri Baraglia Abstract In order to minimize the execution time of a parallel application running on a heterogeneously distributed computing system, an appropriate mapping scheme is needed to allocate the application tasks to the processors. The general problem of mapping tasks to machines is a well-known NP-hard problem and several heuristics have been proposed to approximate its optimal solution. In this paper we propose a static graph-based mapping algorithm, called Heterogeneous Multi-phase Mapping (HMM), which permits suboptimal mapping of a parallel application onto a heterogeneous computing distributed system by using a local search technique together with a tabu search meta-heuristic. HMM allocates parallel tasks by exploiting the information embedded in the parallelism forms used to implement an application, and considering an affinity parameter, that identifies which machine in the heterogeneous computing system is most suitable to execute a task. We compare HMM with some leading techniques and with an exhaustive mapping algorithm. We also give an example of mapping of two real applications using HMM. Experimental results show that HMM performs well demonstrating the applicability of our approach. Copyright © 2005 John Wiley & Sons, Ltd. [source] |