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Real Objects (real + object)
Selected AbstractsRepresentation of Pseudo Inter-reflection and Transparency by Considering Characteristics of Human VisionCOMPUTER GRAPHICS FORUM, Issue 3 2002H. Matsuoka We have succeeded in developing a quick and fully automated system that can generate photo-realistic 3D CG data based on a real object. A major factor in this success comes from our findings through psychophysical experiments that human observers do not have an accurate idea of what should be actually reflected as inter-reflections on the surface of an object. Taking advantage of this characteristic of human vision, we propose a new inter-reflection representation technique in which inter-reflections are simulated by allowing the same quantity of reflection components as there are in the background to pass through the object. Since inter-reflection and transparency are calculated by the same algorithm, our system can capture 3D CG data from various real objects having a strong inter-reflection, such as plastic and porcelain items or translucent glass and acrylic resin objects. The synthetic images from the 3D CG data generated with this pseudo inter-reflection and transparency look very natural. In addition, the 3D CG data and synthetic images are produced quickly at a lower cost. [source] ENACTMENTS: MOVING FROM DEADLY WAYS OF RELATING TO THE BEGINNINGS OF MENTAL LIFEBRITISH JOURNAL OF PSYCHOTHERAPY, Issue 2 2008David Morgan abstract The author discusses the vicissitudes of working analytically with patients who present with monolithic forms of thinking. He describes an approach that emphasizes the importance of the analyst as a real object that has at first to be explored to discover whether or not what is projected corresponds to the analyst's mind. This exploration of the other often confronts the analyst with their own issues surrounding sanity and madness, life and death; it is through this exploration of these real anxieties in the mind of the object that can lead to the beginnings of thinking in severely ill patients. [source] Sparse points matching by combining 3D mesh saliency with statistical descriptorsCOMPUTER GRAPHICS FORUM, Issue 2 2008U. Castellani Abstract This paper proposes new methodology for the detection and matching of salient points over several views of an object. The process is composed by three main phases. In the first step, detection is carried out by adopting a new perceptually-inspired 3D saliency measure. Such measure allows the detection of few sparse salient points that characterize distinctive portions of the surface. In the second step, a statistical learning approach is considered to describe salient points across different views. Each salient point is modelled by a Hidden Markov Model (HMM), which is trained in an unsupervised way by using contextual 3D neighborhood information, thus providing a robust and invariant point signature. Finally, in the third step, matching among points of different views is performed by evaluating a pairwise similarity measure among HMMs. An extensive and comparative experimental session has been carried out, considering real objects acquired by a 3D scanner from different points of view, where objects come from standard 3D databases. Results are promising, as the detection of salient points is reliable, and the matching is robust and accurate. [source] Representation of Pseudo Inter-reflection and Transparency by Considering Characteristics of Human VisionCOMPUTER GRAPHICS FORUM, Issue 3 2002H. Matsuoka We have succeeded in developing a quick and fully automated system that can generate photo-realistic 3D CG data based on a real object. A major factor in this success comes from our findings through psychophysical experiments that human observers do not have an accurate idea of what should be actually reflected as inter-reflections on the surface of an object. Taking advantage of this characteristic of human vision, we propose a new inter-reflection representation technique in which inter-reflections are simulated by allowing the same quantity of reflection components as there are in the background to pass through the object. Since inter-reflection and transparency are calculated by the same algorithm, our system can capture 3D CG data from various real objects having a strong inter-reflection, such as plastic and porcelain items or translucent glass and acrylic resin objects. The synthetic images from the 3D CG data generated with this pseudo inter-reflection and transparency look very natural. In addition, the 3D CG data and synthetic images are produced quickly at a lower cost. [source] Scalable Algorithm for Resolving Incorrect Occlusion in Dynamic Augmented Reality Engineering EnvironmentsCOMPUTER-AIDED CIVIL AND INFRASTRUCTURE ENGINEERING, Issue 1 2010Amir H. Behzadan As a result of introducing real-world objects into the visualization, less virtual models have to be deployed to create a realistic visual output that directly translates into less time and effort required to create, render, manipulate, manage, and update three-dimensional (3D) virtual contents (CAD model engineering) of the animated scene. At the same time, using the existing layout of land or plant as the background of visualization significantly alleviates the need to collect data about the surrounding environment prior to creating the final visualization while providing visually convincing representations of the processes being studied. In an AR animation, virtual and real objects must be simultaneously managed and accurately displayed to a user to create a visually convincing illusion of their coexistence and interaction. A critical challenge impeding this objective is the problem of incorrect occlusion that manifests itself when real objects in an AR scene partially or wholly block the view of virtual objects. In the presented research, a new AR occlusion handling system based on depth-sensing algorithms and frame buffer manipulation techniques was designed and implemented. This algorithm is capable of resolving incorrect occlusion occurring in dynamic AR environments in real time using depth-sensing equipment such as laser detection and ranging (LADAR) devices, and can be integrated into any mobile AR platform that allows a user to navigate freely and observe a dynamic AR scene from any vantage position. [source] Event-related potential (ERP) indices of infants' recognition of familiar and unfamiliar objects in two and three dimensionsDEVELOPMENTAL SCIENCE, Issue 1 2006Leslie J. Carver We measured infants' recognition of familiar and unfamiliar 3-D objects and their 2-D representations using event-related potentials (ERPs). Infants differentiated familiar from unfamiliar objects when viewing them in both two and three dimensions. However, differentiation between the familiar and novel objects occurred more quickly when infants viewed the object in 3-D than when they viewed 2-D representations. The results are discussed with respect to infants' recognition abilities and their understanding of real objects and representations. This is the first study using 3-D objects in conjunction with ERPs in infants, and it introduces an interesting new methodology for assessing infants' electrophysiological responses to real objects. [source] Neural substrates of tactile object recognition: An fMRI studyHUMAN BRAIN MAPPING, Issue 4 2004Catherine L. Reed Abstract A functional magnetic resonance imaging (fMRI) study was conducted during which seven subjects carried out naturalistic tactile object recognition (TOR) of real objects. Activation maps, conjunctions across subjects, were compared between tasks involving TOR of common real objects, palpation of "nonsense" objects, and rest. The tactile tasks involved similar motor and sensory stimulation, allowing higher tactile recognition processes to be isolated. Compared to nonsense object palpation, the most prominent activation evoked by TOR was in secondary somatosensory areas in the parietal operculum (SII) and insula, confirming a modality-specific path for TOR. Prominent activation was also present in medial and lateral secondary motor cortices, but not in primary motor areas, supporting the high level of sensory and motor integration characteristic of object recognition in the tactile modality. Activation in a lateral occipitotemporal area associated previously with visual object recognition may support cross-modal collateral activation. Finally, activation in medial temporal and prefrontal areas may reflect a common final pathway of modality-independent object recognition. This study suggests that TOR involves a complex network including parietal and insular somatosensory association cortices, as well as occipitotemporal visual areas, prefrontal, and medial temporal supramodal areas, and medial and lateral secondary motor cortices. It confirms the involvement of somatosensory association areas in the recognition component of TOR, and the existence of a ventrolateral somatosensory pathway for TOR in intact subjects. It challenges the results of previous studies that emphasize the role of visual cortex rather than somatosensory association cortices in higher-level somatosensory cognition. Hum. Brain Mapping 21:236,246, 2004. © 2004 Wiley-Liss, Inc. [source] Transfer from "edible" categorization training to feeding behavior in pigeons (Columba livia)1JAPANESE PSYCHOLOGICAL RESEARCH, Issue 1 2006SHUNJI AWAZU Abstract:, We investigated a transfer from an operant experimental situation to a feeding situation in pigeons using real objects as stimuli. Four pigeons were trained in an operant box to categorize familiar edible items as positives and inedible items as negatives with a go/no-go procedure. Next, two pairs of unfamiliar edible items were added as stimuli. One of the paired stimuli was arbitrarily assigned as positive and the other as negative. We tested the subjects in their home cages to see whether they would feed on the items they were trained to categorize as positives. In three of the six cases in which categorization training was successful, they continued to peck the positive items. This result suggests that the pigeons transfer what they learned in the operant training situation to the feeding situation. [source] Discrete search allocation game with false contactsNAVAL RESEARCH LOGISTICS: AN INTERNATIONAL JOURNAL, Issue 1 2007Ryusuke Hohzaki Abstract This paper deals with a two-person zero-sum game called a search allocation game, where a searcher and a target participate, taking account of false contacts. The searcher distributes his search effort in a search space in order to detect the target. On the other hand, the target moves to avoid the searcher. As a payoff of the game, we take the cumulative amount of search effort weighted by the target distribution, which can be derived as an approximation of the detection probability of the target. The searcher's strategy is a plan of distributing search effort and the target's is a movement represented by a path or transition probability across the search space. In the search, there are false contacts caused by environmental noises, signal processing noises, or real objects resembling true targets. If they happen, the searcher must take some time for their investigation, which interrupts the search for a while. There have been few researches dealing with search games with false contacts. In this paper, we formulate the game into a mathematical programming problem to obtain its equilibrium point. © 2006 Wiley Periodicals, Inc. Naval Research Logistics, 2007 [source] Corticobasal degeneration as cause of progressive non-fluent aphasia: Clinical, radiological and pathological study of an autopsy caseNEUROPATHOLOGY, Issue 6 2006Masaki Takao A Japanese male developed gradual loss of spontaneous speech at age 60. Three years later meaningful speech had deteriorated to the point that it had become restricted to monotonous utterances. Neuropsychological examination at age 62 showed that he had severe non-fluent aphasia. A brain MRI demonstrated mild cortical atrophy with ischemic lesions in the cerebral white matter. He was diagnosed as having primary progressive aphasia. At age 63, he was admitted to the hospital to reevaluate the neurological condition. Neurologic examination showed severe non-fluent aphasia, hyperreflexia, snout and sucking reflexes. No alien hand was observed. He was able to walk, dress, wash himself and use chopsticks as well as name real objects. At age 65, 99mTc-hexamethylpropyleneamine oxime single photon emission computed tomography (HMPAO-SPECT) revealed diffuse cerebral hypoperfusion that was particularly prominent in the left frontal lobe. An MRI showed progressive cortical atrophy with the definite atrophy of the left paracentral gyrus. The hippocampal formation and putamen were also atrophic. He died of pneumonia at age 67. The brain weighed 810 g with atrophy of the frontal lobe, globus pallidus, enlargement of the lateral ventricles and depigmentation of the substantia nigra. Microscopic examination showed severe neuronal loss and gliosis in the cerebral cortex, globus pallidus interna and substantia nigra. Ballooned neurons were observed in the cerebral cortex. Gallyas-Braak method revealed numerous astrocytic plaques and argentophilic threads in the cerebrum. Clinical diagnosis of corticobasal degeneration sometimes is difficult in individuals with atypical clinical presentations. More exact clinical and radiological criteria may warrant a diagnosis of corticobasal degeneration. [source] |