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Mesh Compression (mesh + compression)
Selected AbstractsGeometry-Driven Local Neighbourhood Based Predictors for Dynamic Mesh CompressionCOMPUTER GRAPHICS FORUM, Issue 6 2010Libor Vá Computer Graphics [I.3.7]: Animation Abstract The task of dynamic mesh compression seeks to find a compact representation of a surface animation, while the artifacts introduced by the representation are as small as possible. In this paper, we present two geometric predictors, which are suitable for PCA-based compression schemes. The predictors exploit the knowledge about the geometrical meaning of the data, which allows a more accurate prediction, and thus a more compact representation. We also provide rate/distortion curves showing that our approach outperforms the current PCA-based compression methods by more than 20%. [source] Multiresolution Random Accessible Mesh CompressionCOMPUTER GRAPHICS FORUM, Issue 3 2006Junho Kim This paper presents a novel approach for mesh compression, which we call multiresolution random accessible mesh compression. In contrast to previous mesh compression techniques, the approach enables us to progressively decompress an arbitrary portion of a mesh without decoding other non-interesting parts. This simultaneous support of random accessibility and progressiveness is accomplished by adapting selective refinement of a multiresolution mesh to the mesh compression domain. We present a theoretical analysis of our connectivity coding scheme and provide several experimental results. The performance of our coder is about 11 bits for connectivity and 21 bits for geometry with 12-bit quantization, which can be considered reasonably good under the constraint that no fixed neighborhood information can be used for coding to support decompression in a random order. Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling [source] Combined compression and simplification of dynamic 3D meshesCOMPUTER ANIMATION AND VIRTUAL WORLDS (PREV: JNL OF VISUALISATION & COMPUTER ANIMATION), Issue 4 2009Libor Vá Abstract We present a new approach to dynamic mesh compression, which combines compression with simplification to achieve improved compression results, a natural support for incremental transmission and level of detail. The algorithm allows fast progressive transmission of dynamic 3D content. Our scheme exploits both temporal and spatial coherency of the input data, and is especially efficient for the case of highly detailed dynamic meshes. The algorithm can be seen as an ultimate extension of the clustering and local coordinate frame (LCF)-based approaches, where each vertex is expressed within its own specific coordinate system. The presented results show that we have achieved better compression efficiency compared to the state of the art methods. Copyright © 2008 John Wiley & Sons, Ltd. [source] A measure for mesh compression of time-variant geometryCOMPUTER ANIMATION AND VIRTUAL WORLDS (PREV: JNL OF VISUALISATION & COMPUTER ANIMATION), Issue 3-4 2004Prasun Mathur Abstract We present a novel measure for compression of time-variant geometry. Compression of time-variant geometry has become increasingly relevant as transmission of high quality geometry streams is severely limited by network bandwidth. Some work has been done on such compression schemes, but none of them give a measure for prioritizing the loss of information from the geometry stream while doing a lossy compression. In this paper we introduce a cost function which assigns a cost to the removal of particular geometric primitives during compression, based upon their importance in preserving the complete animation. We demonstrate that the use of this measure visibly enhances the performance of existing compression schemes. Copyright © 2004 John Wiley & Sons, Ltd. [source] Geometry-Driven Local Neighbourhood Based Predictors for Dynamic Mesh CompressionCOMPUTER GRAPHICS FORUM, Issue 6 2010Libor Vá Computer Graphics [I.3.7]: Animation Abstract The task of dynamic mesh compression seeks to find a compact representation of a surface animation, while the artifacts introduced by the representation are as small as possible. In this paper, we present two geometric predictors, which are suitable for PCA-based compression schemes. The predictors exploit the knowledge about the geometrical meaning of the data, which allows a more accurate prediction, and thus a more compact representation. We also provide rate/distortion curves showing that our approach outperforms the current PCA-based compression methods by more than 20%. [source] Multiresolution Random Accessible Mesh CompressionCOMPUTER GRAPHICS FORUM, Issue 3 2006Junho Kim This paper presents a novel approach for mesh compression, which we call multiresolution random accessible mesh compression. In contrast to previous mesh compression techniques, the approach enables us to progressively decompress an arbitrary portion of a mesh without decoding other non-interesting parts. This simultaneous support of random accessibility and progressiveness is accomplished by adapting selective refinement of a multiresolution mesh to the mesh compression domain. We present a theoretical analysis of our connectivity coding scheme and provide several experimental results. The performance of our coder is about 11 bits for connectivity and 21 bits for geometry with 12-bit quantization, which can be considered reasonably good under the constraint that no fixed neighborhood information can be used for coding to support decompression in a random order. Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling [source] |